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Authors can create prototype declarations and instances to define new X3D nodes. Prototypes are built using ProtoDeclare or ExternProtoDeclare definitions with ProtoInstance nodes. The supporting Chapter 14 slideset and course videos are available online via X3dGraphics.com. |
| X3D Scenes | Descriptions |
|---|---|
| Art Deco Examples Excerpt | Example ExternProtoDeclare/ProtoInstance usage of X3D/VRML materials, originally converted from SGI's Open Inventor material examples. Excerpted from original. |
| Art Deco Prototypes Excerpt | Prototype declarations defining values for X3D/VRML materials, originally converted from SGI's Open Inventor material examples. Excerpted from original. |
| Heads Up Display Example | Demonstrates use of a ProximitySensor in building a Heads Up Display (HUD) |
| Heads Up Display Prototype | Demonstrates use of a ProximitySensor in building a Heads Up Display (HUD) |
| Hud Kelp Forest | Demonstrates use of a ProximitySensor in building a HUD |
| Material Modulator | Mimic a Material node and modulate fields as an animation effect |
| Text String Prototype | Simple Prototype for the display of text strings, combining functionality of Text and FontStyle nodes. |
| View Frustum Example | Display view frustum associated with a given pair of Viewpoint and NavigationInfo nodes |
| View Frustum Prototype | Display view frustum associated with a given pair of Viewpoint and NavigationInfo nodes |
| Where Am IPrototype | Prototype node for displaying current viewpoint location and orientation |
http://X3dGraphics.com/examples/X3dForWebAuthors/Chapter14-Prototypes
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Current and archived nightly builds and distributions of these examples are also available.
The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.