Appearance defines how color, material and texture images are applied as the visual characteristics of a shape.
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Appearance is individually associated with specific geometry within a shared Shape node. Each Appearance is a container node that can include Material, TwoSidedMaterial, ImageTexture, MovieTexture, PixelTexture and MultiTexture nodes. Appearance can also contain property nodes for controlling rendering and texture: FillProperties, LineProperties, TextureProperties, TextureTransform and MultiTextureTransform nodes. The supporting Chapter 5 slideset and course videos (NPS, YouTube) for X3D for Web Authors are available online via X3dGraphics.com. Also available: X3D Scene Authoring Hints for Images and Videos and URL Links. |